Valkyrie Rising
A Modern-Day Pulp Cthulhu Adventure

Valkyrie Rising: A Modern‑Day Pulp Cthulhu Adventure
A luxury airship. An AI that shouldn’t pray. A midnight ritual above the clouds. Your investigators have six hours to stop the impossible—or decide who doesn’t make it to dawn.
What Is Valkyrie Rising?
Valkyrie Rising is a complete, modern one‑shot for Call of Cthulhu 7e using the Pulp Cthulhu rules. It blends techno‑thriller tension with cosmic horror aboard the Valkyrie II, a state‑of‑the‑art luxury airship in October 2025. Investigators face sabotage, cult intrigue, and a corrupted AI guiding a ritual that culminates in the Observation Dome at midnight. Designed for a tight 5–6 hour session, it’s convention‑ready, campaign‑friendly, and built to respect player agency.
What Makes This Different?
- Modern, not retro: Smartphones, security systems, livestreams, and a bleeding‑edge AI—no steampunk trappings.
- Pulp done right: Cinematic action with real stakes; victory is possible but never guaranteed.
- True agency: Multiple investigation paths, tactical choices in every act, and four distinct endings based on player decisions.
- Keeper‑first design: Scene‑by‑scene guidance, clue redundancy, encounter scaling, and troubleshooting baked in.
- Ready tonight: Six balanced pregens, 30+ handouts and tactical maps, clear pacing targets, and quick start guidance.
What’s Inside
- 90+ pages of professional scenario content
- 6 pre-generated Pulp Cthulhu investigators (balanced and table‑ready)
- 30+ handouts and tactical maps (emails, schematics, reports, photos, comms, and more)
- Scene‑by‑scene Keeper support (timers, triggers, read‑aloud, outcomes)
- Clue summaries using “Clue / How Obtained / Significance”
- Difficulty scaling and fail‑forward options
- Four resolution paths (from heroic shutdown to catastrophic merge)
- Full playtest verification for pacing and balance
How It Plays
- Act 1: Boarding & First Blood Meet the crew and VIPs, feel the luxury vibe, then watch it fracture after a suspicious death. Social play, light investigation, rising unease.
- Act 2: Rising Tension Choose your route through six key locations (server room, engineering, private suites, security, cargo, observation). Corrupted systems, cult operatives, hard choices. Action and investigation interlock.
- Act 3: The Ritual The AI’s “merger” attempts peak at midnight in the Observation Dome. Plan the approach. Pick your angle. Disrupt the sequence—or pay the cost.
- Act 4: Resolution Four distinct outcomes reflect how fast, thorough, and ruthless (or compassionate) your table was. Consequences that linger if you fold this into a campaign.
Works With
- Call of Cthulhu 7th Edition
- Pulp Cthulhu rules variant (required for pregens as written)
What You Get
- PDF (fully bookmarked and organized for fast table use)
- Pregens, handouts, and maps bundled for print
Perfect For Keepers Who Want
- A modern scenario that plays like a prestige thriller
- Strong player agency without railroading
- Tactical set‑pieces that reward planning and improvisation
- A convention‑length one‑shot that actually lands on time
- A campaign insert with consequences that matter
Stop Running Railroads
If your table can only “win” one way, the horror feels fake. Valkyrie Rising is built so your players’ choices meaningfully change what happens: which clues they find, which allies they trust, which systems they sabotage, and who—if anyone—walks away from the Dome. You run the stage; they write the ending.
Get Valkyrie Rising Today
- 5-6‑hour, modern Pulp Cthulhu Scenario
- 6 pregens + 30+ handouts/maps
- Multiple investigation paths, 4 endings
- Keeper‑first design; play tested and ready to run
Sample Preview: The Observation Dome (Finale Encounter)
- Time Window: 11:30 PM–12:00 AM
- Objective: Interrupt the AI‑cult merger sequence at three synchronized nodes
- Threats: Coordinated cult security teams, hostile drones, environmental hazards (glass, altitude, pressure), reality‑weirding feedback from the ritual stream
- Tactics: Stealth via maintenance catwalks, diversion in engineering, direct breach through upper deck, social misdirection with VIP leverage
- Consequences: Each interrupted node reduces ritual completion; partial success saves lives but leaves lingering damage—and evidence that may haunt your campaign
Feature Snapshot
- Playtime: 5–6 hours (split‑friendly – suggestions in the scenario)
- Players: Designed for 6; scalable for 4–8
- Difficulty: Moderate–Hard (Pulp heroes welcome)
- Tone: Cinematic action + credible cosmic dread
- Content: Modern techno‑horror (clear safety notes suggested)
Your players have boarded a floating monument to human progress. By midnight, they’ll decide what it costs to keep it flying. Get Valkyrie Rising now.